package ag.rpg;

public class AGRPGMapCell {
	public byte foregroundId;
	public byte backgroundId;
	public byte tileId;
	public byte tileDir;
	public byte tileIndex;
	
	public AGRPGMapCell(){
		
	}
	
	public AGRPGMapCell(byte fg, byte bg, byte tid, byte tdir, byte tindex){
		this.foregroundId = fg;
		this.backgroundId = bg;
		this.tileId = tid;
		this.tileDir = tdir;
		this.tileIndex = tindex;
	}
}
